News This is the strongest equipment of Metaverse!? SHIFTALL I experienced "Four S kinds of sacred treasures"

Dive to the metaharthrus space! Try the device from Shiftall

Hello everyone who is interested in MetaArath.

ニュース これがメタバース最強装備!? Shiftall発“四種の神器”を体験した

One of the topics that was very exciting at the 2022 CES is "Metaverse", which can be used in various entertainments and services in digital space.Among the companies exhibited from Japan, the metaberse products of SHIFTALL (hereinafter, shifthol), especially the Panasonic group company, were attracting interest.[Photo] If you wear HARITORAX, VR headset, and controller, you can move your whole body in a metaarthus space.I have experienced "Metaverse: Four Sacred Treasures", such as "Meghanex".MEGANEX: 5.2K high -quality video space! First, let's report from Meghanex of VR headset.MEGANEX is 1.Equipped with a 3 -inch micro organic EL display on the left and right, 5 with both eyes.2K (2,560 x 2,560 pixels) A smart glass that allows you to experience a real metaarth space with resolution.In Japan, it is scheduled to be sold for less than 100,000 yen in the spring of 2022.When I checked with the spokeswoman of the shift to, it was based on a VR headset that Panasonic is developing.By the way, in 2020, when Panasonic was promoting a prototype, I watched a high -definition CG video that combines photos on a three -dimensional information that is converted into 3D scanning of Ninna -ji and Kondo in Kyoto.。MEGANEX is a dedicated interface conversion box that comes with the main unit (USB Type-C/DisplayPort + USB 2.Use 0) to connect to the gaming PC with a cable. You can enjoy various games compatible with STEAMVR and applications such as VR chat participating in avatars. [Light and comfortable fit beyond expectations] The feeling of wearing with Kopin, an American display maker, which has a wealth of achievements in the development of VR headset, exceeded the expectation beyond expectation. The Meghanex weighs on the specification is about 250g. It was about the same as Sony's wireless headphone "WH-1000XM4" (about 254g), but I felt lighter. The shading hood fits around the left and right eyes, and the area around the ear is fixed with a temple (vine), so the display part is not biased forward. It also supports the visuality adjustment according to the visual acuity of the user and the distance adjustment between the pupils. I have 0 both left and right eyesight 0.Although it dropped below 1, the focus of the video was adjusted even if the glasses were removed. However, since there are individual differences, it seems that it is necessary to try it in advance when it becomes a product. * Note: The editors who accompany this interview have less eyesight than Mr. Yamamoto, and there is astigmatism, so the focus did not match with the naked eye. If you have a significantly low vision, you may want to contact. [Connect with a cable with a video source output device] The cable connected to the PC extends from the end of the right temple. The shape of the terminal is USB Type-C, and the power to MEGANEX and the content data are transmitted with one cable. Since it supports DisplayPort Alternate Mode, can it be connected to a smartphone or tablet that supports the mode? According to the shift to, it is said that "connecting to a mobile device is technically possible, but the future response is considered while looking at the response." Since there is only one cable connected to the PC and it is slender, it seems that there is no need to worry about being immersive due to the troubles of the cable when viewing VR content. However, MEGANEX is a non -transparent VR headset, and when worn, the area around the eyes is completely shaded with hood. Since you can not get a glimpse of the real scene, it is necessary to clear the room scale in advance so that the user can move around safely. [Real and eye -friendly VR video] The image quality of the VR video reproduced by MEGANEX was also highly detailed without disappointing. The color and brightness of the color are very high, and the roughness of the dots is not felt. The dark part is tight like an organic EL display. The objects in the VR chat were drawn vigorously, giving a vivid three -dimensional effect. The video is bright enough, and it doesn't feel tired because it doesn't glare like a VR headset that uses an LCD display. I realized that it was very important to be a "eye -friendly video" in order to keep immersing comfortably in the metaarth space for a long time. [Comfort that makes you forget the existence of the device] VR headset is an indispensable basic equipment for dive into a metaarth space, but it is necessary to thoroughly feel the existence of its existence. MEGANEX realized a real image that could be touched by the air of the meta -speech world, and a stress -free feeling of wearing it, providing the comfort of forgetting the presence of the device. 。 There is also the room to bring out the appeal of VR images corresponding to HDR and refresh rate 120Hz. The chipset, which corresponds to the brain, is equipped with a high -performance "Snapdragon XR1 platform" developed by Quarcom for VR devices. I hope that even after MEGANEX is released, it will continue to evolve as a VR headset that can enjoy various ways of enjoying. If you add good image quality and development, you can understand the price of 100,000 yen.

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