"Metroid Dread" review.The boss battle is super interesting!From the second lap (hard mode)

stomacht has been almost a month since its release, but we will deliver a review of "Metroid Dread" for Nintendo Switch.

This work is the first 2D metroid complete work in 19 years (since the 2003 Metroid Fusion) ... many people should not come.The author is one of them, and the play of the "Metroid" series is not a full -time award.Probably, stomach'm doing the series work to jump, but stomach guess it was the Nintendo Switch Online's "Super Metroid" (for Super Nintendo).

Metroid Dread (Amazon)

Looking back on the "Metroid" series, the first generation is a dedicated action game of the NpictureS external device "Disk System".He has a hard -SF view of the fantasy Zelda, and the protagonist Samus is dressed in enhanced suits and satisfies the conditions such as "obtaining items" or "Defeat the boss".They release the seal, and the possible actions gradually increase.

Making a "search", such as pioneering the route and finding items, is common in the series.

Too many operations and buttons to be remembered in the early stages

By the way, stomach was surprised that there was almost no tutorial for the complete new work of the metroid that stomach touched after a long absence.stomachn the case of Nintendo's game, the stage progress is the explanation of the operation and the training, and it is always the case that you can touch it, but this work has many buttons that you can use from the beginning and use it.

For me, the most recent metroid was a supermarket, where is the ZL for sliding?Such buttons were not in Sufami.Moreover, when aiming at the enemy, the free aim must be aimed at with an analog stick and it is difficult to determine.stomacht is often the case that the missile is limited in the number of ammunition, and the damage source runs out quickly in no time.

The one that led to such a puzzle of the operation was that "stomach bought a download version = there is no paper manual found at hand."You can check the operation button for each action from the pose menu, but so far, "How do you do the basic operation?"

However, in settlement, Samus is a strong player, and it starts from the weakest state every time a new planet (new) is because the enemy is alert and confiscated.Teaching such a veteran from the basics like the first year soldier is strange, and it is courtesy to let it go.

However, if you do not have a mindset that struggle is a reward, there is something very painful in the early stages.stomachn particular, in this "Dread", stomach felt that there was a practice stage for a melee counter that can be said to be essential for capture (putting a strong attack on the enemy attack).

Amazing gap between "newness" and "old -fashioned"

For those who have a lot of modern "Rogvania" search action games based on the genealogy of metroids and "Akumajo Dracula", stomach have the impression that the first touch is not so good.This is because it is difficult to feel the spread of "freedom to explore the map", which is a new power -up and the acquisition of transportation means.

For example, if you get a wide beam, the corresponding doors will increase the type of door that can be opened if you wear a diffusion beam.stomacht will be released.

The same is true for past metroids, but the route management is solid to keep the story progressing and the same, and as a result, it is almost a single road.All except for the correct route are off and useless (although there are some missile tanks added).

Furthermore, there is no fast trabel from the point where you have already passed from another point or another save point.There is no useful function in the modern Roguevania, and when it comes off from the correct road, you have to run the whole map and return to the actual distance.


 『メトロイド ドレッド』レビュー。ボス戦が超面白い! 2周目(ハードモード)からが本番

As the graphics are terribly sophisticated and the movement of Samus is smooth, the gap between "newness" and "old -fashioned" is amazing when you play for a few hours.

picture.M.M.stomach."Fear" is zero because it is too strong

また今作のテーマは「探索」とともに「恐怖」。その象徴として導入された無敵の追跡ロボット「picture.M.M.stomach.(Emmy) ", but at least" fear "is nothing but a failure.

特定のゾーンを徘徊するpicture.M.M.stomach.はサムスを襲うよう再プログラム(元々は調査ロボット)されており、捕まればほぼ死あるのみ。一般的なステルスゲームと違うのは敵たるpicture.M.M.stomach.However, it is free to wander without being tied to the place, captures this position from afar without being in the field of view, and has overwhelming mobility than the hero.

これが実際にプレイすると、非常にうざい。こちらはゾーン内のマップ情報を持たず、picture.M.M.stomach.Because the ears and feet have a higher specification, they will be caught again and again."Phantom Clouk", where Samus hides the body, is also reduced and the action is limited, and the impression that the limbs are tied up are strong.

The fear evaporates from the "death" that is turned over every minute, and it is just troublesome.However, because the reload time is shorter, it is good that the weight of "death" is endlessly zero ... stomach'm still away from fear.

The fun of the boss battle where the PDCA cycle can be turned

However, the boss battle is interesting to wake up.This work, which has no boss (probably) a boss that has a judgment throughout the body, says, "While surpassing the enemy's attack, identifies the attack pattern and accurately accurately a specific attack that is effective against weaknesses.The basics are to hit.However, the way of assembly is out of the way (at least in the player stomach played).

For example, a large creature dragiga that lives in the water.First, three bubbles containing destroyed things, and even tentacles like whip are attacked.As the bubbles are destroyed, the damage passes to the glowing organs at the top, and if you go down, the left and right buttons can be pressed.After pressing it, you can attack the main unit by pressing the button on the other side by pressing the button on the other side to attack the main unit.

At first, the player is desperately and observe if there is any valid hand.Then, if you reach the correct answer, the next step will be done in the fight so that you do it one after another in a timely manner.On the other hand, the bosses do not move according to the determined laws, suddenly change their behavior patterns or randomly moved.stomachn other words, it is a "reliable enemy."

PDCA cycle of "observation", "learning", and "repetition" through such a battle?As you keep turning, you will also learn the operation of various actions that were unfamiliar.The decisive battle with Las Boss is where all the polished them are.The appearance of the middle bosses who trained me as Claid Master, Droigiga, and Escupe ... came to the eyelids.

The production of "Metroid Dread" is from the second lap (hard mode)

Our true "Metroid Dread" is about to come!The great thing about this work (not a discontinuation) is that "the second lap is super interesting."After all, even in the Las Boss battle, the restart is out of the place where you can understand the fun of the true action.

After clearing one week, select "Hard Mode" that appears in the menu and start again.stomachn addition, even though strong armament was confiscated, 10 hours ago (clearing time has individual differences), the early stage, which was awkward, proceeded at a very high speed with Suisui, and the middle boss quickly was destroyed.stomacht's a pleasure to twist your neck about where you are hard mode, and you think you're getting better.

stomachf you come to the middle again, such a pleasure will be braked slowly.stomachn addition to doubling the damage due to the enemy's attack, it is hard to go straight and do not collect items that increase physical strength and missiles.

Already on YouTube, the annual speed run (quick solving competition) is in the big boom.stomachn general metroidvania, the first lap is fun, and after clearing, it tends to end up with digestive work such as remaining items, but this work is from the second lap.stomacht is a Nintendo game that can be played for a long time, and because it is a "metroid" brand that can be played for a long time, it seems that even if the first look was a little worse, it aimed to increase the total perfection.

ただpicture.M.M.stomach.、オメーはダメだ。2周目でもストレスでしかない……というのも筆者が未熟なだけで、スピードラン世界の頂点から見ればpicture.M.M.stomachの理不尽さもほどよいスパイスにすぎないのでしょうね。

Metroid Dread (Amazon)

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